The game sends useful telemetry data only while you are driving in a timed lap (i.e. It means that your game is not sending useful telemetry data to SRT. SRT continues to show the message " Waiting for data." SRT Desktop SRT Mobile - Verify the IP address of the device running SRT and the IP address of the device running the game: Here you can find instructions on how to setup a WiFi connection: SRT Mobile - Verify that your PC/console is connected wirelessly (not by cable) to the same WiFi network of your mobile device. Firewalls are active and could block packets also when the game and SRT are running on the same machine. SRT Desktop - Temporarily disable your firewall to ensure it's not blocking network packets. See links below to check or configure a network connection. both connected wireless or both connected by cable). SRT Desktop - Verify that the console/PC running the game and the PC/mac running SRT are connected to the same router AND are using the same connection type (i.e. It means that no data are received from the game. Troubleshooting SRT continues to show the message " Waiting for connection." See the Detailed Instructions section and the Troubleshooting section if you encounter problems. SRT stores only complete timed laps (incomplete laps are discarded), so ensure to finish your timed laps. the game will send useful telemetry data only while you are driving in a timed lap (no data are recorded during out-laps).in SRT select Record new session > Start (effective telemetry recording will be confirmed by a coloured, animated flow of data - but see next point).set UDP Protocol Version to Project Cars 1.in Project Cars 2, open Options > System:.SRT Mobile: connect the PC/console running the game to the same WiFi network of your mobile device ( connect it wirelessly, not by cable).
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